Gigantosaurus: The Game

WildSphere’s family adventure follows the animated series’ young heroes through platforming and racing challenges across Cretacia.

English cover artwork for Gigantosaurus: The Game (2020)
Artwork for the Gigantosaurus family adventure game.

Gigantosaurus: The Game turns the animated series into a separate adventure for Rocky, Bill, Mazu and Tiny. A meteorite has disrupted the volcano, and the four friends travel through Cretacia, helping its inhabitants and finding a way to move on. Between exploration sections, the team enters races in small vehicles. The game has its own story, so familiarity with every episode is not required, though knowing the characters makes their personalities easier to recognise.

At a glance

First release27 March 2020
DeveloperWildSphere
PublisherOutright Games
GenresThree-dimensional platforming and racing
ModesSingle-player and local play for up to four
Original platformsWindows, PlayStation 4, Xbox One and Nintendo Switch
Age ratingsPEGI 3; ESRB Everyone

Four friends with different roles

Rocky is bold and often moves first. Tiny is stronger than the others, Mazu relies on observation and inventions, and cautious Bill helps the group notice trouble. The game turns these broad personalities into different actions. Players switch between the friends as the situation changes: one can break an obstacle while another uses a special ability or reaches an object.

The names and designs are not precise identifications of dinosaur species. The cartoon combines recognisable features with human characters. Tiny’s frill and horns recall ceratopsians such as Triceratops, while crests and long necks also contribute to the cast’s expressive designs. They are useful visual cues for young viewers, not a palaeontological classification.

Exploring Cretacia

The main areas are compact open spaces. The friends run, jump, collect objects, talk to other characters and complete short errands. Markers make the immediate destination clear, but players can leave the direct route to look for a secret or an extra reward. Challenges do not require perfect platforming. Ledges are broad, their height is easy to read from the colour and shape of the surroundings, and a missed jump brings a character back quickly.

Some puzzles ask players to perform a short sequence or to choose the friend whose ability fits the task. Most solutions are brief, although an adult may need to suggest which character to try. The gentle reset is helpful for children who are learning to move a character while also controlling a three-dimensional camera.

Why the races are there

After the story section in an area, the group enters a rally to reach the next one. Exploration gives way to a course with boosts, obstacles and racing items. The race creates a change of pace and also works as a transition in the story.

Driving is simpler than in a demanding racing simulation, and a collision does not keep a player out of the event for long. Young players still need to learn when to turn and to look ahead, so an early race can feel harder than the calmer exploration. Players who enjoy platforming alone may find the races interruptive; children who like competition may wish they lasted longer. Their short length works as a family-game intermission rather than a deep racing mode.

Playing together on one device

Up to four people can control the characters locally. They move through the same area and work toward a shared objective, while races add a competitive element. Losing does not lock the story. The camera tries to keep the group together, and a character who falls behind is brought nearer to the leader. This prevents long pauses, but it can frustrate a child if an adult rushes ahead and effectively pulls everyone along.

The best approach is to follow the least experienced player’s pace. An adult can demonstrate a jump or help find the route without completing every task first. Each participant needs a compatible controller, and the exact setup depends on the platform and edition.

Difficulty, language and age

The game is not built around punishment. Characters do not suffer realistic injuries, and a mistake usually costs only a few seconds. Bright landmarks, prompts and repeated actions gradually teach the controls. For a preschool player, the main hurdle is the three-dimensional camera: the child must move, judge a platform’s distance and keep track of direction at once. Playing together helps more than a long verbal explanation.

Text and dialogue guide the story, but Russian-language availability can differ between platforms and regions. Check the particular edition before buying. If the child cannot understand its language, an adult may need to translate the objective in each section.

A cartoon world, not a fossil reconstruction

Cretacia is deliberately assembled as a cartoon setting. The friends talk, drive, solve human problems and live among animals from different times. Giganto is a friendly-but-intimidating giant predator rather than a strict portrait of one genus. The name resembles Giganotosaurus, but the character is not a scientific reconstruction of that animal.

Some shapes recall Parasaurolophus and other Cretaceous dinosaurs, yet the game does not try to reconstruct a single ecosystem. Its educational value is closer to recognising silhouettes and becoming curious about names. A comparison with Tyrannosaurus can be a starting point for discussion, as long as the screen character is treated as artistic design rather than evidence about a real predator.

Strengths and limits

Familiar characters, vivid colours and short objectives make the adventure inviting to its intended audience. The large Giganto looks impressive without turning every encounter into a threat, and local play means a child need not struggle alone with an unfamiliar route. The game offers an accessible first encounter with a controller, camera movement and cooperative play.

The world is not especially deep. Errands reuse a handful of actions, optional objects rarely change the mechanics, and experienced players will notice the simple structure. Camera movement and characters clustering together can also make a precise jump awkward. Those limits matter most to adults: younger players are getting an uncomplicated adventure rather than a long progression system. Children who already enjoy the show and want to control its heroes are the best match.

Verdict

Gigantosaurus: The Game is a gentle family platformer with short puzzles and races. It does not teach palaeontology directly, but it can help a young player become comfortable with a controller, a three-dimensional camera and moving toward a shared goal. It works best when an adult, sibling or friend is willing to let the least experienced player set the pace. See our dinosaur games for kids catalogue for more family-friendly play, or browse the broader dinosaur video games catalogue.

Frequently asked questions

Can four people play Gigantosaurus: The Game together?

The game supports local play for up to four participants on one device, with compatible controllers.

Does the game retell the television series?

It uses the series’ world and characters but tells a separate story about a meteorite, a volcano and the friends’ journey across Cretacia.

Does it contain frightening combat?

No. Hazards are presented in a cartoon style, there is no realistic violence and a mistake returns the character quickly.

Can a child who is new to console games play it?

Yes, especially with an adult nearby. Camera control and three-dimensional jumps are the most unfamiliar parts.