Building a food web for the dinosaurs
Gods Love Dinosaurs gives players the role of creators shaping an ecosystem. The joke in the title is also the central challenge: a working food web needs plants and prey, but the player especially wants to grow a successful dinosaur population. Designed by Kasper Lapp and illustrated by Gica Tam, the game was published in 2020 by Pandasaurus Games in English and Catch Up Games in French. Its colourful animal pieces and clear board make the ecological chain visible as it develops.
On a turn, a player takes an ecosystem tile from a shared display and adds it to their growing habitat. Tiles can introduce animals and different kinds of terrain. When a column of available tiles is emptied, the animal associated with that column activates. Prey animals reproduce or spread according to the rules, predators hunt prey, and dinosaurs feed on the animals that can sustain them. The order matters: a choice that seems productive at first can leave a later predator or dinosaur without enough food.
The tile market creates a constant trade-off between immediate opportunity and future balance. Taking the last tile in a column can trigger an activation at a useful moment, but it can also cause an animal to compete for limited food. Players must consider the state of their own habitat as well as the public display, because an activation may help one ecosystem while exposing another to scarcity. The result is an accessible engine-building puzzle shaped by a playful version of ecological cause and effect.
A chain of growth, hunting and survival
Dinosaurs enter through eggs and grow when the conditions in a habitat allow them to feed. They are not simply high-value pieces placed whenever a player wants them. Their success depends on the rest of the food chain, so supporting prey and predators has practical value even if the dinosaur is the star of the theme. The game rewards players who build enough resources to sustain their most valuable animals while keeping an eye on what will happen when each species activates.
Because every player develops a separate ecosystem, the game can feel like a personal construction puzzle. Yet the shared tile supply means players still influence one another's timing. Removing a tile changes which column may activate next and can narrow another player's options. This interaction is indirect rather than confrontational: players compete over the pieces and timing, but the main work is maintaining an ecosystem that can survive repeated activations.
The rules use a simplified food web to keep turns manageable. Real ecosystems contain far more species, relationships and contingencies than a tabletop game can represent. Here, animals have clear roles and their activation rules turn those relationships into a sequence players can follow. The model should be read as an educationally suggestive abstraction, not a complete account of dinosaur ecology. In particular, the game does not reconstruct a single fossil community or geological period.
Components and table presence
The large collection of animal pieces gives the game a lively table presence. Players can see populations rise and fall rather than tracking every change on a score sheet. The central supply, player habitats and animal columns also make the state of play relatively easy to read once everyone knows the activation order. The illustrated tiles add personality, while the clear species roles help make the central idea understandable for families and casual strategy groups.
That visibility does not remove the need for planning. A player can create a striking habitat that is temporarily short of food, or build a dependable chain that produces fewer dramatic moments but scores steadily. Choices often have delayed effects, so beginners benefit from thinking through what a tile will do when an animal column empties. The first few activations are a useful way to learn the system; after that, players can better anticipate how tile selection changes the ecosystem.
The balance between accessibility and planning is the game's main strength. It offers enough interconnected rules to make each turn consequential, but the theme explains why animals need food and why a food chain can break. Groups looking for a deeper treatment of ancient ecosystems may prefer a documentary or a natural-history book. Players looking for a family game that turns ecological relationships into visible choices may find this one especially approachable. Other dinosaur tabletop designs are collected in the dinosaur board games catalogue.
What the game says about dinosaurs
Dinosaurs occupy the emotional centre of the game, but they are not presented as historically specific animals. The ecosystem is a fantasy system, and its species and interactions are arranged to serve the mechanics. That is not a flaw in a strategy game; it is simply important context when children ask whether the arrangement represents a real habitat. Paleontologists infer ancient environments from fossils, sediment and other evidence, and the result is much more complex than a set of colour-coded activation rules.
Used with that distinction in mind, the game can invite questions about food webs, population pressure and the conditions animals need to survive. A family might first resolve an activation in the game, then compare its simplified rule with a modern food chain or with evidence about a particular prehistoric animal. The game supplies a model that can be examined and questioned. Its most valuable educational quality is the chance to notice that predators depend on other animals and that the loss of food can affect a whole system.
Gods Love Dinosaurs combines an inviting theme, tactile components and a satisfying chain of decisions. It is most rewarding for groups willing to plan a few turns ahead and watch how the ecosystem changes. Those who want direct conflict may find the interaction gentle, while players drawn to engine-building can enjoy the puzzle of keeping the chain productive. It turns a broad ecological idea into a family-friendly game without pretending to be a field guide.
Frequently asked questions
What is the goal in Gods Love Dinosaurs?
Players shape an ecosystem that supports animal populations and try to grow dinosaurs while keeping enough food in the chain.
How do animals activate?
Taking the last tile from an animal column triggers that animal's action; prey, predators and dinosaurs each follow different rules.
Is the ecosystem scientifically accurate?
It is a simplified game model. Its clear food-chain roles are useful for play, but they do not recreate a specific prehistoric ecosystem.
Who designed the game?
Kasper Lapp designed it, and Gica Tam illustrated it. The English edition was published by Pandasaurus Games.

